Let’s begin by shamelessly cloning Angry Birds! May be doing a little tweak in the design, but overall a blatant copy! :mrgreen:
… zap zap. robot under fire!
Don’t blame me! I know my little kid would love to play and make his own challenges!
Now, that inital hatred is over. Tell me what mechanics would you add if you were to make Angry birds? What idea appeared to you while playing angry birds?
I’m designing the mechanics now. Right now it’s a crow after breaking eggs (ya pigs). Pardon the weird quick sketch. I’ve not drawn a single thing for a while. Rusty hands.
Be sure to check my blog. more details coming up there.
YES !
Even before seeing anything more, much much much respect for you tackling this ! Enough of that whining and talking in the gossip forum about why nobody finished a game, ever.
You’re my hero of the day. For now
Hope you’ll link/quote/update this thread as well and no rely on people checking out your blog regularly. The works in progress forums could need a thread like yours !
Wooohoo, knowing your previous project, I’m psyched
Here is my list of reasons why, IMO, Angry Birds is so popular:
A simple, yet engaging interface. Something that is graphically pleasing, yet easy to navigate.
The leisure pace at which the birds fly. The user has plenty of time to react and touch the screen to release the OnClick() actions.
The long period of time that it takes for the pigs to “die”. Often, I will sit there for seconds at a time watching intently as the pigs teeter back and forth, etc.
Don’t show the whole level at a time, set the camera width to, for example, half of the total length.
Keep the angle set on the birds launcher from the previous launch, but reset it with a new level.
At the beginning of the level, have the camera start at the right side of the screen, and swiftly work it’s way to the left to where the launcher is.
The idle animations of the birds. They jump, chat, and wiggle back and forth as they await to be launched.
The sound of the game. The various sfx used fit the game perfectly.
The overall style of the game. It has a specific look and feel to it, and it stays consistent.
The realistic trajectory that the bird’s flight takes.
Thanks, it’s too early to predict what’s coming ahead of me. Can I really do it. While keeping up with client deadline and a family. This is really a personal challenge that I wish to share with you guys.
Wonderful analysis of the game design. This can really help me at this moment. Thanks a ton.
Great work Loving the crows. Ill be posting my game a month thread within the next few days, ill bookmark this and be sure to keep up to date with your progress, give you feedback where I can and hopefully help you through it. Same for anyone doing this, People really need to get their heads out of their asses and see what needs to be done
I’m sorry, I remember reading this: [quote]
Tell me what mechanics would you add if you were to make Angry birds? What idea appeared to you while playing angry birds?
[/quote]. From what I understand, I answered his question, and you did not.
Good job physics professors don’t make games then. I would have assumed that he and everyone else would have realised by now that game physics are hardly going to be realistic, but instead are going to be fun.