Hi,
I have a script A with an execution order set to -500.
I have a script B with no script execution order set (default time)
The order of the OnEnable calls are the following when pressing play (it’s fine):
- A OnEnable
- B OnEnable
I’m changing some code while playing. Once Unity has finished recompiling, the following calls are done:
- B OnEnable
- A OnEnable
I would have expected the follwing order (same has the initial order):
- A OnEnable
- B OnEnable
My goal is to have the script B listen to an event of A, and make sure the event is still register after the script recompilation:
public class B : MonoBehaviour
{
protected void OnEnable()
{
Debug.Log("B OnEnable ");
A.Instance.MyEvent.AddListener(OnAEvent);
}
}
I’m using Unity 5.5.0f3
Thanks!