onEnterCollider returns Collider

Hello

I have been trying to create function of

onEnterCollider (Collider other){} 

so it would return Collider of GameObject that entered it, so I would be able to access it from other class

So I wrote something like :

public Collider OnTriggerEnter(Collider other)
{
    if (other.tag == "Player") return other.GetComponent<Collider>();
    else return null;
}

and now I am trying to access it from another class

if (LightRepair.instance.OnTriggerEnter(other) != null)
{
    
}

but it keeps showing me error of other is not defined in this context, however I also tried doing sth like this :

    if (LightRepair.instance.OnTriggerEnter(LightRepair.instance.other) != null)
    {
        
    }

But it is still the same error, how can I access it? Maybe my way of thinking is wrong xd dunno Hope you will be able to answer it

Thank you for your help

Your code does not make sense.

OnTriggerEnter is a message sent automatically by Unity. If the function signature is not void OnTriggerEnter(Collider other), it won’t be called.

What you have to do is the following :

Keep the original OnTriggerEnter and store the collider as a class member. Then, you will be able to retrieve it from the outside of the class.

 // LightRepair class

 public Collider PlayerCollider
 {
     get ; private set ;
 }

 private Collider OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player") PlayerCollider = other ;
     else PlayerCollider = null ;
 }

 // Other class

 if (LightRepair.instance.PlayerCollider != null)
 {
     
 }