OnGUI() Button not responding

I’ve seen a similar problem being attributed to the 3.2 release - what is wrong with this editor dialog? the dialog appears but the print statement does not display results when you click the button

`
class MyDialog extends EditorWindow {
@MenuItem(“Terrain/Dialog Test”)

static function ShowWindow() {
	var window:MyDialog = EditorWindow.GetWindow(MyDialog);
}

static function load_section(){
	print('load section');
}

var section_id = "";

function OnGUI() {

	section_id = GUI.TextField( Rect(20, 40, 200, 30), section_id);

	if (GUI.Button( Rect (220, 40, 80, 20), "Load Terrain")){
		MyDialog.load_section();
	}

	if (GUI.Button( Rect (220, 140, 80, 20), "2 Terrain")){
		print ('button clicked');
	//	load_section(section_id);
	}
}

}
`

Found it myself - the “Editor log” is not the same as the console! apparently in the latest build they broke the editor dialog out into its own creature.