OnGUI elements in editor scene view

Hi, I’m building a level editor and want to show some interface elements within the scene view while not in runtime. I know how you can get them in the Game view and I know how to get them in the inspector, I just can’t seem to find how to get them in the actual Scene View. I’ve tried using a callback function to call OnGUI, but that’s mainly preserved for Update and returns a ton of reference exceptions.

Anyone know how to accomplish this?

This seems like a perfect opportunity to use Gizmos. You can’t draw labels, but luckily they’re not the only way to debug.