OnGui not working after Unity 3.2?

Hello every one.

I want to make a GUI (very simple, yes) or it should be, but I cant seem to get it to work, not my own scripts nor others.

This script is taken from the Docs, but they dont work either:

function OnGUI () {
    if (GUI.Button (Rect (10,10,150,100), "I am a button"))
        print ("You clicked the button!");
}

I have made this work before but upgraded to Unity 3.2 earlier today and now it dose not work

Am I doing something wrong?

Thanks ;)

It works fine, and OnGUI does work as usual in Unity 3.2, so you must have something else happening.

try putting the keys in the if statement or see if you are not giving conflicting with some active GUI..

Hope this helps