I have looked over the OnGUI tutorials, etc., functions, and it looks pretty easy to make an option menu for a game, but there’s one problem, when using everykind of the onGUI feautures, like Labels, Sliders, Buttons, IT’S about positioning.How the hell do I know the coordinates of point on my screen where I want my Label/Button, etc. to be, in the official Unity Page, there were examples like, TOp Left, Top Right, Bottom Left Corner, etc.Do I really have to modify the coordinates manually until I find my required position?![]()
Yes you have to adjust them manually. You can use GUILayout, and it will auto place the buttons horizontally or vertically, but I would stick with putting in the coordinates yourself. You can test your OnGUI placement faster by putting, [ExecuteInEditMode] at the top of your code in C# or
@script ExecuteInEditMode() in Java. This will help you find a placement faster.