I will start a new thread with more “content” so I hopefully don’t get moved again to the small wip section and get buried under posts.
I am working on a turn based RPG which is utilizing the Unity Game Engine. Using the Unity Game Engine we hope to publish to as many platforms as possible, with the main target being Browser/FB integration, with mobile devices for crossplatform play in the future. We are using photon for unity for our server needs and hope to have a build going soon for you guys to play against eachother and myself for Arena Dominance ![]()
The core game mechanic is similar to the old Pokemon games from our childhood. Obtain a character, train them to your play style, and do battle against another player. You control 4 characters of your choosing (any combination of characters) against another player’s characters for dominance in an arena setting. Will you be the best in the world?
This is the first arena we created, and currently the only one in game so far for testing. We hope to add at least 2 more arenas by the time the game nears closer to release.
Here is a video I did yesterday just showing some of the in game and its battle mechanics. I would say the character selection screen is about 95% done, we will be adding some tweaks to make the character selection more fluid. In game battle system is done, just need to add sound effects and spell effects as well as do an in game UI revamp with the new art. Let me know what you guys think of the video, any C&C is welcome!
Splash Screens
Splash screens are where you will do most of your character interaction. (Similar to league of legends) These windows will show you the character description, their “skins”, their lore, abilities, etc These are 3 of 6 character splash screens finished thus far.
Corresponding models for those character splash art
Animation sets for the characters currently in game
Squirrel Defender: Focuses on chants to aid his allies in battle, he can bring his allies up to fighting strength with heal,mana, and damage auras.
Gorilla Berserker: Focuses on punishing his allies with brutal swipes that sacrifice his HP for extra damage. One of the hardest hitting classes, yet one of the most low on defenses, he is a force to be reckoned with.
Fox Ranger: Master of the bow; specialized in dealing damage from range his bow is not his only ally. Calling upon nature itself he can summon vines to hold enemies in place or conjure up a healing potion from the earth. Master of tracking, no stealther is safe.
Raven Sage: Masters of healing and support, the sage is THE specialized healer in the game. With a full arsenal of healing and enhancing abilities, no other character comes close to keeping their allies healthy and in fighting shape.
Frog Mesmerizer: Bender of minds, the mesmerizer is adept at overcoming his enemies weak minds and putting them in trances. Once in these trances the mesmerizer can have you do his bidding. Do not underestimate his other magical spells, or you will greatly suffer the consequences.
Grasshopper Warrior: Masters of the shield and spear, warriors can use their large oaken shields to protect allies from melee and range assaults. The more proficient the shield bearer, the more his allies will reap the rewards. Focused on keeping his allies safe from damage, the warrior will give his life defending his allies.







