Anyone know of a free, no signup required, facility that creates 60fps gifs from 60fps video?
I can find many that’ll do 30fps but not one that does 60fps.
Only need for a second or two of clip length.
No, do not have Photoshop.
Anyone know of a free, no signup required, facility that creates 60fps gifs from 60fps video?
I can find many that’ll do 30fps but not one that does 60fps.
Only need for a second or two of clip length.
No, do not have Photoshop.
50 fps is the maximum, see: Buttery Smooth "10fps" – Wunk
Be that as it may (browsers unable to render at 60fps)… are there any free online services to convert a 60fps video to 60fps gif?
or 50fps?
Why gif at 60fps? Gif is not meant to be used for that purpose.
Thanks for this link.
I’m really after a free, online, no sign up required. facility.
If all else fails, the free software ScreenToGif could record it off your videoplayer locally: https://www.screentogif.com
But consider going for “APNG”. Gif is really not made for todays video quality
Format Factory can convert vids to gifs.
Including 60FPS by what I have seen in the settings.
The first two words in the title are intentional.
Online service…
Okay, why? Why does it have to be online when local services will do this better?
That’s only half of what the linked article is talking about. The other clearly outlined issue is that the GIF format specifies frame durations in 1/100ths of a second, which is unable to specify 60hz, so even if you put the frames in there they will display at the wrong speed.
Anyway, cloudconvert.com allowed me to both upload an arbitrary video and specify an arbitrary frame rate with GIF as the output. I don’t have a 60hz video on hand to see what happens if I tell it to output at 50hz, but something has to get compromised somewhere.
Cheers. Tried it. CloudConvert is time stretching, instead of a 60hz video being (for example) 1 second long, it becomes 1 second of 50 frames plus 10 more frames at 0.02 seconds each: 1.2 seconds. This is, sadly, quite a significant slowdown.
Cloudconvert also seems to tap out at a certain number of free uses, I think 25. This is also a problem.
@Murgilod this is for end users who won’t have local facilities to do this.
Alright, next question: what does this have to do with Unity then?
It can only work with the data it has and the format it’s targeting. A potential option is to find a way to re-interpolate the frames to 50hz, then have the result made into a 50hz GIF.
Personally, I’d re-evaluate stuff at a higher level. Why does it have to be GIF? Why does it have to be online only? Why does it have to be free? Why does the input have to be 60hz? You may have better success addressing the reasons behind one of those than persisting with the technical constraints which they are imposing, which may simply not be feasible to achieve.
I regularly grab content for sharing online, and while I use video files where I can, unfortunately GIFs are the way to go in some situations.
However, in this case the needs seem to go past what such a dated format is able to achieve.
These have all been heavily considered, and the outcome was: need online, free etc.
This is being made and tested from Unity.
But, like your other question, what the hell does this have to do with you?
Why can’t you take the question at face value?
Without any real information on your project the best we can do is make suggestions and mine is to not rely on your janky idea of a solution as any end user that can’t follow instructions for ffmpeg can’t be relied on to follow any for a website either.
Instead the real solution is to do the conversion process for them. Either have your application run a local copy of ffmpeg included in the build (check the link below for an example), set up a server that runs ffmpeg, or use a paid service that provides an API for your application to use.
Don’t be so petulant. I’m asking these questions because none of what you’re saying has made sense or has ignored the outright reality of how GIFs work as an animated format. On top of that, if this has anything to do with Unity, you should be integrating it into the project itself, not making users rely on some third party service.
Doesn’t make sense to you. For reasons you’ve chosen.
Don’t you be so petulant as to believe you know best just because you can’t take something at face value.
That you seem to have little knowledge of the many common and general uses of gif, even today, is telling.