Hey all, I’ve been trying to figure out this problem for a week and I have no clue why it’s happening. I’m following the Unity Network Lobby example project, but while my code looks the same network-wise the game won’t spawn the LobbyPlayer once I enter the lobby.
Also, when I check “AutoCreatePlayer”, it creates the “GamePlayerPrefab” when I enter the lobby, but I have the scenes setup correctly. http://puu.sh/lcUco.jpg
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EDIT:
After testing in a empty project, it seems like the problem here is the LobbyManager script. I tried both my script and and the unity LobbyManager script, and the lobbymanager script worked just fine. I’ll probably just have to use it and edit it, although I would like to know what I missed.
Hey, for what it’s worth, I had a similar problem.
Simply by overriding OnClientConnect(NetworkConnection conn), the OnLobbyServerCreateLobbyPlayer hook was NOT being called, UNLESS I exited and re-entered the scene. It’s very, very bizarre behavior.