HI,
I have made an AR game in unity, and when I uploaded my game to the google developer console, the only available device is the Meitu Melody(never heard of this phone before). I’ve tried a lot of advice online about increasing the number of available devices, and I’ve released another game to the google play store with hundreds of available devices, not sure why this one has such a small device list.
Here are my unity settings:
Let me know if there is any more information I can provide to make it easier to debug.
I also tried building with different compression methods and different min api levels.
I am using URP pipeline for this project, don’t know if that affects the supported devices.
APK works fine on the 3 phones i tested it on, not sure if there is some dependency in my code that the google developer studio doesn’t like