I have a game with 3 parts of the map that repeat, however, when I paint one terrain it is painting the others as well. I duplicated the terrain, and move it to the side just so I could work on it and make it into a prefab, but for some reason whenever I change one, it changes the other as well, and I don’t know why. I had made the first one into a prefab already, but upon deleting some children from it’s clone, the connection with the prefab was broken, so I don’t understand why painting this terrain object is causing my original terrain object to be painted simultaneously… any ideas?
dont duplicate your terrain because there will share the same TerrainData. just make a new one each.
Alright, I’ll do it that way then. Thanks!