IsGrounded.cs
{
public bool grounded = false;
void OnCollisionEnter2D (Collision2D collisionGround)
{
if (collisionGround.collider.tag == "Ground")
{
grounded = true;
} else
{
grounded = false;
}
}
Movement.cs
void FixedUpdate()
{
if (grounded == true)
{
if(Input.GetKey(“Space”))
{
rb.AddForce(new Vector2(0, jumpSpeed * Time.deltaTime), ForceMode2D.Impulse);
}