i am using a script i found, it works just fine i added sound affect to it except i would like to add a function to allow some doors to be locked.
Something like:
var IsDoorLocked = 0; // 1= locked 0 = unlocked
set it on each door and display a message “Door is Locked!” and cancle the doop opening, just wondering if there is a simple way to do this.
private var open : boolean;
private var enter : boolean;
private var defaultRot : Vector3;
private var openRot : Vector3;
function Start(){
defaultRot = transform.eulerAngles;
openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z);
}
//Main function
function Update (){
if(open){
//Open door
transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
}else{
//Close door
transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
}
if(Input.GetKeyDown("e") && enter){
open = !open;
if (!audio.isPlaying){
audio.Play();
}
}
}
function OnGUI(){
if(enter){
GUI.Label(new Rect(Screen.width/17 - 50, Screen.height - 200, 250, 80), "Press (E) To Interact");
}
}
//Activate the Main function when player is near the door
function OnTriggerEnter (other : Collider){
if (other.gameObject.tag == "Player") {
enter = true;
}
}
//Deactivate the Main function when player is go away from door
function OnTriggerExit (other : Collider){
if (other.gameObject.tag == "Player") {
enter = false;
}
}