Hello,
I know that all Android devices support ETC1 compression, but I will have too many issues if I use ETC. Is there any way I can ban/not support all devices that cant display RGBA compression correctly. Developer console tells me that my game is supported on all devices, but on some devices sprites are not displayed correctly (RGBA used). What is the best way to unsupport devices that cant handle RGBA.
If I am forced to use ETC1 on some devices, what will happen to sprites that use alpha (not opaque) and will I still be able to use alpha in code.