Can someone help show me how to fix these errors?
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
public class Functions : MonoBehaviour {
public int wins = 0;
public int RandomValue = 0;
public int TimesPlayed;
public int TotalEarnings = 0;
public float WinAverage = 0;
public float WinPercentage = 0;
public Button Button1;
public Button Button2;
public Button Button3;
public Text GamesPlayed;
public Text WinPercent;
public Text WinAve;
// Use this for initialization
void Start () {
GamesPlayed.text = "0";
WinPercent.text = "0";
WinAve.text = "0";
}
// Update is called once per frame
void Update () {
}
public void Play()
{
GenerateRandom;
TimesPlayed;
PrizeWon;
CalculateAverages;
GamesPlayed.text = TimesPlayed.ToString();
WinPercent.text = WinPercentage.ToString();
WinAve.text = WinAverage.ToString();
}
public void GenerateRandom()
{
RandomValue = Random.Range(1,11); //10
}
void WonGame()
{
wins += 1;
}
void GamePlayed()
{
TimesPlayed += 1;
}
void PrizeWon()
{
TotalEarnings += 2;
}
void CalculateAverages()
{
WinPercentage = wins / TimesPlayed;
WinAverage = TotalEarnings/TimesPlayed;
}
}