Only baked models affected by light (URP)

So i light baked my entire scene except for the interactible objects which can’t be set to static (such as doors, drawers, etc etc).

I was gonna play around with Light Layers and not only are these doing nothing, the lights are only affecting exclusively the baked models (independently of having Light Layers activated or not at all) :

Not only are the interactible doors the only ones on the same light layer but they are still the only ones not being affected at all by the light.

Thanks in advance

The (bad) alternative I’m gonna use is to duplicate all the lights, once duplicated they all work as expected again.

Just to be clear, light layers do not work with baked lighting. It’s one of the known limitations we are planning to address post-refactor.

What is the lighting setup exactly? In that video you’ve linked to, are you using mixed lights and increasing their intensity post-bake?

Yes they were mixed lights and I was increasing their intensity post-bake. Like i said if i duplicated the lights (or created new ones) they would go back to working as normal though

Strange, because I was unable to reproduce this issue on my end. I have a few more questions:

  • Which Unity version are you on?
  • Which Lighting Mode (Baked Indirect, Shadowmask, Subtractive) are you using?
  • Are you using custom shaders?

Keep in mind that when using Subtractive lighting mode, your punctual mixed lights will behave like baked lights. Only directional lights are exempt.

I had Subtractive chosen indeed, thank you it’s solved now :slight_smile:

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