Hello!
I’ve made a character with an animation in 3ds Max using bones. But when I import it to Unity (version 3.5), only the bones animate - not the model. Also in the inspector, I can’t see the animation.
I have followed the documentation and also a few tutorials, but they all get me to the same result.
Anyone got any idea what I’m missing? (Poke me if I’ve given too little info.)