Only bones animate - not the model


I’ve made a character with an animation in 3ds Max using bones. But when I import it to Unity (version 3.5), only the bones animate - not the model. Also in the inspector, I can’t see the animation.

I have followed the documentation and also a few tutorials, but they all get me to the same result.

Anyone got any idea what I’m missing? (Poke me if I’ve given too little info.)

Turned out I hadn’t checked deformations when exporting from Max. Well, then you know how it looks like when you don’t do that =)