Only buttons closest to EventSystem (or last in the list under Canvas?) work.

I am now on hour 4 of trying to solve this issue, reading countless threads, I really hope someone has seen this issue before, I’m getting desperate here. I have 3 groups of buttons in my Canvas that get active at different times. Those 3 sets of buttons are Pause, Stage Clear, and Game over. They all work fine, if they are the closest one to the event manager on the hierarchy. As you can see in the picture below, the groups of buttons in Stage Clear will work since it is closest to Event System, while the other buttons will not animate or be clickable.

44737-issue.jpg

If I move the “GameOverBackground” below “StageClearBackground”, that one would be the one that works while the other two will not animate or be clickable. As shown below:

44738-issue2.jpg

Same goes for if PauseButton gets moved down closest to EventSystem. I’m not sure why EventSystem isn’t allowing all of my buttons to be clickable. Is the hierarchy wrong somehow? Any help would be greatly appreciated with this.

I’m facing the exact same problem. And i am now on hour 6 of reading through posts and trying different workarounds.
Some guy mentioned that a Graphics Raycaster was needed in the scene, but that fixed it for ONE playthrough. Now it’s all bugged up again. Graphics Raycaster still in scene.

please tell me if you solved this @RevolverOctorok

// edit: sry for the notification. I forgot to see your followup answer