I’ve been playing with Kinect for XBox One and trying some avatar and gesture control experimentation on my 3D characters.
My Kinect controller component basically has a public GameObject property where I drag a publicly exposed 3D character’s bone onto it, and in my Update() code I apply the appropriate Kinect joint orientation against the bone. (I know this is incorrect as Kinect-space orientation is different from Unity3D world space orientation).
I discovered that my Cartoon Nerd asset doesn’t respond to having its bone orientation set in code, but the MCS Female Lite does.
Has anyone else experienced the same? Is there something I should be looking for in 3D characters I purchase? Has anyone tried with Adobe Fusion characters yet?