Only destroy one instatnce

Hi, I’m having a problem where all of the game objects with the health script get destroyed, not just one specific instance. I know why this has happened, but don’t have a solution. If I’m correct it’s because the scripts changes a value for all instances that it’s attached to.

The health script:

using UnityEngine;
using System.Collections;

public class health : MonoBehaviour {

	public float maxHealth;
	public float minHealth;
	static float currentHeath;

	void Start() {
		currentHeath = maxHealth;
	}

	void Update() {
		if (currentHeath < minHealth) {
			Destroy(this.gameObject);
		}
	}

	public void takeDamage(float Damage) {
		currentHeath = currentHeath - Damage;
	}

}

Your currentHealth is declared as “static”. That means all instances share the same value. Removing the “static” should solve your problem.