Hi there,
I’ve been looking around for this but can’t find an answer. I am creating gameobjects through a script at runtime, but once the script runs, all of the created game objects stay in the scene forever afterward, meaning that when I run the game again, they all get duplicated.
What I am trying to do is for those gameobjects to only be created when the game is running, and then disappear once stopped. Is this possible?
Thanks