I’m using unity 2019.2.8f1 and multiview rendering is the only setting that works for me. Singlepass doesn’t render anything (I only see black) on the quest and multiview only renders to one eye. All the tutorials I’ve seen say it should be singlepass for performance optimization. Is this a know issue or do I have some other setting causing a conflict?
Multipass still renders only in left eye for me and MultiView has a massive lag on moving objects (including HMD and tracked controllers) on Oculus Quest
Single-pass rendering works fine for me on Quest. It must be something else in your project settings.
I’m finding that SIngle Pass works for devices that support it. But those that don’t fall back to Multi-Pass and this is rendering just the left eye in 2019.3.0f3 and URP 7.1.7. Fix needed quite urgently
DC
Any update on this? I am using Unity 2019.2.13f1 with LWRP and multi-pass rendering renders only on Left Eye while multi-view rendering causes lag.