i dont even know how to explain this, this is my first coding project and i only started less than 2 weeks ago. so basically i got multiplayer halfway working. i say that because when the first player hosts a server, everything works fine, my player movement, my camera (that orbits around the player based on a radius you set with scroll wheel and the angle your camera is looking), and the lasers my object shoots. the problem is when the second player connects, in which the original players (the hosts) camera goes out of control, while the new players works fine. the same will happen to the second player when a third player joins

important information:

  • The joining players mouse controls the angle the host is looking, but NOT the angle variable, player movement or anything else
  • the hosts player is still able to move normally, its just the camera that is messed up
  • The prefab “Player” that is created when someone hosts or joins a server is an empty game object
    with 2 children, the actual player (sphere) and the camera that follows the sphere

I fixed it, all i had to do was disable the other players camera. why didnt i test this earlier?