This is really frustrating, any help would be much appreciated!
I will provide some screenshots of unity if needed, but I don’t think that’s the problem. Then again, I cant figure out this so what would I know
(2d)
code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GroundMovement : MonoBehaviour
{
public float globalspeed;
public GameObject Ground1;
public float Ground1Speed;
Rigidbody2D rb1;
public GameObject Ground2;
public float Ground2Speed;
Rigidbody2D rb2;
public GameObject Ground3;
public float Ground3Speed;
Rigidbody2D rb3;
// Start is called before the first frame update
void Start()
{
rb1 = Ground1.GetComponent<Rigidbody2D>();
rb2 = Ground1.GetComponent<Rigidbody2D>();
rb3 = Ground1.GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
rb1.velocity = new Vector2(globalspeed + Ground1Speed, 0);
rb2.velocity = new Vector2(globalspeed + Ground2Speed, 0);
rb3.velocity = new Vector2(globalspeed + Ground3Speed, 0);
}
}