I expect to see log file per server session. The log file is being truncated on every session and I’m losing loggings of all previous sessions.
I’d like to mention that I’m shutting down the server as the game session ends (Application.Quit), as suggested by the docs. Can it be reason? What is the best practice?
I think for every new allocation the log file is being recreated.
But I also would love to see a server log and an allocation log - so we have a better way to trace down problems. Because sometimes we run logic once and then we just clean up server states for allocation/deallocation.
Right @airburst_studios . This is exactly the problem. It’s impossible to trace down an issue if the server has already been allocated for another game session.
Excellent! Exactly what I needed. Is there a retention policy or limits for logging? Every instance can take ~100k so it might consume some storage after a while.