I have a number of game objects that need to move / group together. I started to connect them with a fixed joint. As the number of objects connected increase we get wobble and end up in a mess. I have tried playing around with mass and other settings, and get it working for a while, then the problem comes back and is really unpredictable.
I have now switched approach.
I am reparenting the gameobjects together to group the colliders.
Adding the rigidbody mass to the parent object and removing the child rigidbodys.
My gameObjects all now behave 100% within the physics world.
The problem now is the onMouse events has moved to the parent. The OnCollisionEnter still works on the children ok.
How can I get the onMouse events working on the child objects?