Hey everyone,
In my scene I have a cube and a button that links to another scene(main menu).
The cube spins with this set of code:
void Update () {
// Enter whilst the Left MouseButton is held down
if(Input.GetMouseButton(0))
{
// Rotate over x, y and z with a speed between 0 and 40 * RotationSpeed
// Warning: This will give some serious wacky rotating
// You can get rid of some Axis if you want, turning them to 0, to not rotate over that Axis
transform.Rotate(Random.Range(0,40) * Time.deltaTime * RotationSpeed,
Random.Range(0,40) * Time.deltaTime * RotationSpeed,
Random.Range(0,40) * Time.deltaTime * RotationSpeed);
The following script code is attached to my button:
public bool variable = false;
void onMouseDown()
{
if(variable)
Application.LoadLevel (0);
}
Are the 2 scripts conflicting with each other? I made it so that the button has a box collider and is “on top of” the location of where the cube is so that I could click it. However, upon clicking, only the cube spins.