I have a Project where you can go around and cycle through different arrays of objects OnMouseDown. I wanted to be able to use a Xbox one controller with this but it doesn’t recognize it. There are other objects in the scene that have a OnMouseOver function that seem to be working fine.
I’ve changed my script to:
void Update()
{
if (Input.GetButtonDown(“Fire1”))
However now, no matter where i click it will activate everything that had a OnMouseDown function.
Any Help greatly appreciated.