OnMouseDown Help with GetComponent..

Hello all… im trying to access another scripts function “hit” when the OnMouseDown hits an object with the tag “Enemy”… here is my very sloppy script… Please tell me how i can fix this!!

using UnityEngine;
using UnityEngine.UI;
using System.Collections;

public class ScoreScript : MonoBehaviour {
public Text scoreText;
public GameObject enemy1;

private int score;
private EnemyScript enemyScript;

void Awake()
{
	enemyScript = GetComponent<EnemyScript>();
}

void Start () 
{
	score = 1;
}

void OnMouseDown ()
{
	if (enemy1.tag == "Enemy") 
	{
		enemy1.GetComponent<EnemyScript>().Hit;
	}
}

}

Hit() is a void, right? Then you need the parenthesis.

enemy1.GetComponent<EnemyScript>().Hit();