Onmousedown Vs Event Trigger

Hi All,

I can get the same result for mouse click with 2 ways below (e.g. Debug.Log message)

  • Sprite + BoxCollider2D + OnMouseDown
  • Sprite + BoxCollider2D + Physics2DRaycaster + EventTrigger (PointerClick) + EventSystem

I just wonder what is the difference between two? Is there any advantage of one over another? Thanks

Hey, did you find this out in the meantime? I came across the same dilemma.