OnMouseExit is only called once when the mouse exits the collider. SOmetimes this doesnt register(frame rate issues I think) so I wanted to run continous checks. Is there a way this can be done?
Something like a OnMouseNotOver function would be grand. Any way to do this?
As far as I know, the OnMouseWhatever callbacks are executed before the Update/LateUpdate (see this page). So what you can do is create a member variable: