I have an object that scales when a particle collides with it using the OnParticleCollision method within a script on the object.
Everything works perfectly until I add a Rigidbody to the object or its parent at which point I can still see the particles colliding with the object but the OnParticleCollision method is no longer called.
On the particle system I have “EnableDynamicColliders” and “SendCollisionMessages” both enabled. The object’s collider is not a trigger and the Rigidbody is not kinematic and has Continuous Dynamic collision.
Any help would be much appreciated.