Hey guys,

I am trying to come up with a system to make my player character to burn, freeze, melt ... die in every way possible being hit by particle systems with different tags. So far, so good ... the only problem I am running into: I cannot send the particle system tag to the script attached to the player game object. Yes, OnParticleCollision is familiar, but it doesn't really help with that problem I guess. Any suggestions? Don't get me wrong, I know there are workarounds, but getting tags from colliding particles would be the direct way, as far as I understand. So ... any help IS appreciated :)

I'm not sure why you say OnParticleCollision doesn't help; you can get the tag from `OnParticleCollision (other : GameObject)` easily enough.