OnParticleTrigger is always called

My plan was to call this only when the trigger “inside” is triggered.
However the OnParticleTrigger() is called instantly instead of waiting for the particles to reach the trigger point.

I found this thread: OnParticleTrigger Always Triggering

OnParticleTrigger() is just called all the time even if all the triggers are set to “ignore”

help pls

You’re right, and it also got raised on another thread, which I can’t find now.
The good news is we fixed it, and backports are in progress all the way back to 2021.3. You can track its progress here: Unity Issue Tracker - OnParticleTrigger() is called every frame when all of the Trigger Module conditions are set to Ignore or any other value

If you need it in 2020.3, you’ll need to reply and let me know, so I can request it there too.

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Thank you very much for responding to my question…
I dont need it for 2020.3 since ill be upgrading my project to the newest lts version so then it should work.
Since I have the chance now to talk to an expert could you pls have a look at this if you have time:
https://discussions.unity.com/t/906915
no answers yet to my thread… all i want is an instant connection between the turrent and the enemy without the travel time of the particle system.