My plan was to call this only when the trigger “inside” is triggered.
However the OnParticleTrigger() is called instantly instead of waiting for the particles to reach the trigger point.
Thank you very much for responding to my question…
I dont need it for 2020.3 since ill be upgrading my project to the newest lts version so then it should work.
Since I have the chance now to talk to an expert could you pls have a look at this if you have time: https://discussions.unity.com/t/906915
no answers yet to my thread… all i want is an instant connection between the turrent and the enemy without the travel time of the particle system.