Onpointer down tigger event sticking (Android Tablet)

When I play on my tablet the onpointer down trigger event stays pressed down sometimes when I play my game. It happens almost always when I press my whole thumb on the button to move. Samsung tablet 4.4.2 version.

        public void StartMoving()
		{
			MoveLeft = true;
		}

		public void StartMoving2()
		{
			MoveRight = true;
		}

		public void StopMoving()
		{
			MoveLeft = false;
			MoveRight = false;
		}

void Update ()
	{

      if (MoveRight==true&Right_Max==false)
	{
		transform.Translate(Vector3.right * -Time.deltaTime*speed);
	}
	
	if (MoveLeft==true&Left_Max==false)
	{
		transform.Translate(Vector3.right * Time.deltaTime*speed);
	}
}

OMG Finally after 4 weeks of trying to figure out because I am such a newb at this. I am NOT 100% sure which one of these did it, but I DISABLED Input module AND stand along input module on the EVENT system that unity gives you to for input touch controls. I think whats going on is that there are 2 or more input modules talking over one another. If some expert can shed some light that would greatly be appriciated.