So I have two UI elements A and B, with B overlapping A. Now I move the mouse over A, and it registers the OnPointerEnter. However now suddenly B is activated, covering A. Even though the pointer is no longer over A, no OnPointerExit is called for A.
Anyone have an idea on how to get around this? It’s making my tooltip solution behave oddly whenever a button opens an overlay.
So i see where its going wrong now, instead of calling some costly function 66 times its doing it 600+ times. Took a while to download 5.1.4 to compare
I think i know exactly whats going on now. I’m going to leave myself some notes so i can remember when i get back to it. I wouldn’t worry about this for now and hopefully i’ll have a fix early in the new year. But if you need feel free to remove me from your repo again.
Slightly confused, @phil-Unity . Not sure if these are replies to this issue or the slowdown UI issue. Regardless, while you have access, this issue can be seen in the game, if you want to give it a try. I’m going to message you how to repro this.