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Hi! I am tring to make a tooltip using the New UI Input module.
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When my mouse is over a building on my citybuilder game, a tooltip will apear, triggered by OnPointerEnter
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When my mouse moves away from the building, the tooltip dissapears, triggered by OnPointerExit
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PROBLEM: If my mouse is over the building, with the tooltip visible, and a popup (a Canvas) appears over it, it won’t trigger OnPointerExit, thus the building tooltip will still be visible, ON TOP of the popup.
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If I move the mouse slightly while the popup is below it, OnPointerExit on the building will trigger and hide my tooltip, but at this point it is too late.
How can I fix this behavior? Ideally I would like to detect when a new UI element blocks an old one and triggers the old one’s loss of focus but I will take any suggestion. Thanks!
Update: Removing the new UI system and using the old one works, but I still would like a solution for the new one.
Update #2: Managed to reproduce it: Upload Files | Free File Upload and Transfer Up To 20 GB