In the built in pipeline I draw lines using a compute buffer and
Graphics.DrawProceduralNow(MeshTopology.Lines, ...
If I call DrawProceduralNow from OnPostRender() the lines are drawn in the game view.
I want to add urp support and I have an urp compatible shader, but OnPostRender is not supported, where should I make the call to DrawProceduralNow, or should I use something else?
Thanks