hi there
i m putting together some shader stripping machanic with OnProcessShader callback, and i log every piece of info comes back with the api on android build.
the logs indicates that all the callbacks were of ShaderType:[Vertex] only.
i even explicitly put a if check to see if there is any non-vertex shader type came through at all with LogWarning.
and nothing came through at all
Question : is this normal ? OnProcessShader callback only let us handle Vertex shader?? or was there some bug in the internal ShaderType feedback through OnProcessShader API ???
btw:: i am testing this with URP setup on 21.3.6, only with a simple scene containing 1 simple multi variant shader in it, and the build only contains this simple scene as start up, so its just simple plain test ground for OnProcessShader api really, nothing speccial.