I’m making a photon game, and I have a script that shows all rooms, but no matter what , OnRoomsListUpdate() is not being called when I create room on other build. Code:
public override void OnRoomListUpdate(List<RoomInfo> roomList)
{
print("update");
foreach (RoomInfo info in roomList)
{
print(info.Name);
}
}
( Sorry for my english. It’s not my main language )