OnSerializeNetworkView - BitStream

Hi!
I would like to know how the BitStream works internally because for me it’s not obvious from the docs how exactly it works.
Ok if i choose reliable on the network view and change 1 variable out of 10, what will happen?

Is it going to send all 10 variables or just the one i changed?

Regards Arterie

http://docs.unity3d.com/Documentation/Components/net-StateSynchronization.html

How did i manage to miss that?
However thank you for your support!

no problem :slight_smile: