My OnSerializeNetworkView is only sending data from a client to the server, and not to other clients, and from the server it sends to all clients. Why? Does OnSerializeNetworkView force an authoritative server structure? If not, how can I fix this and let the clients all send to each other?
Are you sure that the other clients in the game have the same game object with the same view id instantiated? otherwise they won’t receive it.
I use Network.Insantiate, and I’ve checked, all the objects are instantiated across the network. Yet they don’t properly communicate…