hello,
I have a scene in my gave where a player can just create aloud of fireworks (mini game) but I want to have a button to exit this. I have set up the UI and canvas correctly but it still doesn’t work and I think the firework script is overwriting the Button click and is just setting off a firework.
my Script for fireworks is:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fireworks : MonoBehaviour
{
List<GameObject> prefabList = new List<GameObject>();
public GameObject Prefab1;
public GameObject Prefab2;
public GameObject Prefab3;
public GameObject Prefab4;
public GameObject Prefab5;
public GameObject Prefab6;
public GameObject Prefab7;
public GameObject Prefab8;
// Start is called before the first frame update
void Start()
{
prefabList.Add(Prefab1);
prefabList.Add(Prefab2);
prefabList.Add(Prefab3);
prefabList.Add(Prefab4);
prefabList.Add(Prefab5);
prefabList.Add(Prefab6);
prefabList.Add(Prefab7);
prefabList.Add(Prefab8);
}
// Update is called once per frame
void Update()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
Vector2 touchPos = Camera.main.ScreenToWorldPoint(touch.position);
if (touch.phase == TouchPhase.Began)
{
int prefabIndex = UnityEngine.Random.Range(0, 8);
Instantiate(prefabList[prefabIndex], touchPos, Quaternion.identity);
}
}
}
}
it there something I need to do to make a button work?
thanks,