Hi everybody:
I have a huge problem. I’m trying to implementing a waypoint AI system for my racing game. I have all the waypoints in my circuit stored in a list, and in the OnTriggerEnter(), when it arrives to the first waypoint, the target of my AI car point to the next waypoint. Also, when OnTriggerExit() is active, it add 1 to the variable that control the target to be pointed. But it doesn’t works furthermore, only with the first collision. Here are my codes:
private Transform targetObject;
private int i = 0; // This variable will control the current waypoint to follow
public List<Transform> waypoints;
private KartController kart;
void Start ()
{
// keep a reference to the kart component
kart = GetComponent<KartController>();
targetObject = waypoints *;*
- }*
void OnTriggerEnter(Collider other)
- {*
-
if (other.tag == "Waypoint") {*
-
targetObject = waypoints [i+1];*
-
}*
- }*
- void OnTriggerExit(Collider other)*
- {*
-
if (other.tag == "Waypoint") {*
-
i++;*
-
return;*
-
}*
- }*
}
Can you help me? Thanks a lot!