So basically, I got a moving trigger and when I walk into it, OnTriggerEnter is called and does what it should.
Now, when I stand there and let the trigger move so that I enter it without moving myself it does not call… as soon as I move inside it, it’s called, but not when I stand still…
This is really a problem for me, because I want to do some sort of security camera that calls Alarm.
Code (script is on the object with the trigger):
void OnTriggerEnter(Collider other)
{
if (!other.CompareTag("Player"))
return;
Debug.Log("ALARM!!!"); //ToDo: Actual Alarm function :D
}
Hope someone has an idea 
@kumarc123
Alright, I added an rigidbody component to the trigger object, works ^^
Thanks!! 