OnTriggerEnter/Exit both called everyframe

Hi!
I’m making a networked game with HTC Vive and have the following problem with Triggers.
When I place a vive controller (with a trigger collider) inside of an object (with a nonkinematic rigidbody, nontrigger collider), both OnTriggerEnter/Exit are invoked every frame. I can’t possibly find a reason. Any ideas what may cause that?

No idea, but I could suggest that you debug what’s causing it (the collider’s game object)… then maybe with that info (if you don’t already know what it is), can help you figure out why? I don’t know.