Right now, it seems that calling OnTriggerEnter (and variants) from a script makes the engine assume that the collider is on the same object as the script that called the function. Is there a way to get OnTriggerEnter to recognize if a child collider got hit, even though the script is on a different object?
Anyone?
Bump mapping.
the OnTrigger events activeate when something is on, in or exiting any trigger that is attached to an object. I would only put the event on the children, and not the parent. You can easily send a message to the parent’s gameObject. to activate the event on that side if need be.