OnTriggerEnter for None-moving Collider Other?

Hi guys,

I am trying to create a car that moves towards the player (character controller). When it hits the player, I want the player to move backwards a certain distance. I have to use triggers instead of collision because the moving car does not have a rigidbody. I created an OnTriggerEnter function in a script and attached it to the car, but it is only called when the player walks into the car - meaning the player has to be moving before the function is trigger. If the player is standing still and the car moves into the player, the function is not called.

Any ideas how to fix this? I tried OnTriggerStay and it didn’t help either.

Thanks!
Brandon

The detestable fat chicken suggest you to add a rigidbody to your car (even if it is not under the law of gravity). If required, ticking Is Kinematic could help.

Excellent! Thanks detestable fat chicken! 407780--14095--$thankyoulg.JPG