OnTriggerEnter Help?

Hello everybody,

I am currently working on a horror game in unity and I ran into a problem. If anyone can help me out with this, I would really appreciate it! In the game, the Player is going to be walking through a hall and there will be a tigger zone (OnTriggerEnter) right before an intersection in the hallway. When the player hits that trigger zone, a gameobject will rush through the intersection (In front of you.) So really what I’m asking is, Is there a way to make a gameobject move when you enter a trigger (OnTriggerEnter)? If there is a way to do this, I would really appreciate some help. If there isn’t a way to do this, do any of you guys have a different solution? Thanks for your help! I REALLY appreciate it!

On the game object that is moving simply add a script called runningScript with a boolean variable. Like this:

`
var run : boolean;

function Update(){
if(run){
//script here to move the object.
}
}
`

Then on the trigger setup this script:

`var runningObject : GameObject;

function OnTriggerEnter(){ runningObject.GetComponent(“runningScript”).run
= true;
}`

In the Inspector Panel Drag and drop the running object into the “RunningObject” area of the trigger script.

the idea is to wrap the behavior of your passing guy into a boolean:

WaitingScript.cs

public bool isInTrigger = true;

void Update(){
    if(inInTrigger)//Get The guy going
}

On the trigger box:

WaitingScript script;

void Start(){
   script = GameObject.Find("WaitingGuy").GetComponent<WaintingScript>()
}

void OnTriggerEnter(Collider ohter){
   if(other.gameObject.tag=="Player")script.isInTrigger = true;
}

The same in unityScript:

WaitingScript.js

var isInTrigger:boolean=true;

function Update(){
    if(inInTrigger)//Get The guy going
}

On the trigger box:

var script:WaitingScript;

function Start(){
   script = GameObject.Find("WaitingGuy").GetComponent(WaintingScript)
}

function OnTriggerEnter(other:Collider){
   if(other.gameObject.tag=="Player")script.isInTrigger = true;
}